EdTech | Byju’s Think n' Learn Pvt Ltd
‘Distractors’ - a new feature that leverages UX + pedagogy to improve learning outcomes
My Role
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PRODUCT MANAGER (EARLY CAREER) working closely with VP of Product
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Owned feature ideation and pedagogical research
Skills
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Pedagogical research
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Feature Definition
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Strategic thinking
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UX design
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Prototyping


Collaborators
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VP of Product
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Content Lead
Project Overview

What are Distractors?
Pearson’s taxonomy indicates 4 levels of understanding for a student in the learning process. Level 1 being minimal understanding and corresponding to fundamental errors. Level 2 and 3 correspond to more sophisticated errors. Level 4 is getting the accurate understanding.

Learning gaps
I listed down errors that the product could identify as a learning gap.

Framework for remediation
Corresponding to the learning gaps listed, I created a framework of the response to be shared in the problem solving interaction and elements of further remediation.

Prototyping


HIGH FIDELITY
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Simplified experience with a multiple choice question format for each step. We are able incorporate 3 distractors per step and limit the number of inputs to be programmed. The result screen also helps the students clearly identify areas of improvement.
LOW FIDELITY
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The experience involved a high degree of hand-holding the student through-out the problem solving process and manual input of values.



Impact on learning outcomes
Since each distractor is mapped to a learning gap, and the UX design allows us to identify the different learning gaps during a student’s solving process, the product is able to provide personalised remediation.
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This would be implemented as additional info in-context of the solving experience and the concepts with gaps will show up as specifically recommended learning modules on the home screen.
