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EdTech | Byju’s Think n' Learn Pvt Ltd

‘Distractors’ - a new feature that leverages UX + pedagogy to improve learning outcomes

My Role
 
  • PRODUCT MANAGER (EARLY CAREER) working closely with VP of Product
     
  • Owned feature ideation and pedagogical research 
Skills
  • Pedagogical research
  • Feature Definition
  • Strategic thinking
  • UX design
  • Prototyping
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Collaborators
  • VP of Product
  • Content Lead
Project Overview
What are Distractors?
Pearson’s taxonomy indicates 4 levels of understanding for a student in the learning process. Level 1 being minimal understanding and corresponding to fundamental errors. Level 2 and 3 correspond to more sophisticated errors. Level 4 is getting the accurate understanding.
Learning gaps
I listed down errors that the product could identify as a learning gap.
Framework for remediation
Corresponding to the learning gaps listed, I created a framework of the response to be shared in the problem solving interaction and elements of further remediation.
Prototyping

HIGH FIDELITY 

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Simplified experience with a multiple choice question format for each step. We are able incorporate 3 distractors per step and limit the number of inputs to be programmed. The result screen also helps the students clearly identify areas of improvement.

LOW FIDELITY 

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The experience involved a high degree of hand-holding the student through-out the problem solving process and manual input of values.

Impact on learning outcomes

Since each distractor is mapped to a learning gap, and the UX design allows us to identify the different learning gaps during a student’s solving process, the product is able to provide personalised remediation.

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This would be implemented as additional info in-context of the solving experience and the concepts with gaps will show up as specifically recommended learning modules on the home screen.

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